Slay the spire spot weakness. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Slay the spire spot weakness

 
Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is powerSlay the spire spot weakness  Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games

But usually it is quite bad. Ethereal. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). 1. First turn of the round. If u can’t find this card, spot weakness and limit break is a good combo, backed up by headbutts for str gain. hey! I did see some other posts about Spot Weakness bugs. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 1 (0) Energy | Play the top card of your draw pile and Exhaust it. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. When upgraded, it deals 10 damage instead of 7. However, its high energy cost means you can not put up a defense without some additional source of. If I'm half way through act 1 and still don't have a strength scaler I might pick it up if I'm struggling. Attack Chances: 15% Defensive Stance, 15% Gloat, 25% Face Slap, 45% Heavy Slash. Slay the spire is a game about learning the cards/strategies, being efficient with what you add to your deck and learning the enemy patterns. This was just a weird, very clear issue. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. Spot Weakness is one of my favorites because it’s a solid boost, at one cost, that sticks. If I. Deal 6(9) damage. 1: - Reworked Memento: "The first time you draw a curse each combat, draw 2 cards and heal 4 HP. Feel No Pain is a Power card for the Ironclad. plznotagaindad • Ascension 20 • 8 min. Weakness is great and gets better with ascension levels as enemies do more and more damage. yea, pretty much all of this is spot on. I then applied. I am 100. Rube Goldberg and infinite decks that rely on death by a thousand papercuts have Time Eater and those barbed enemies in act 3 that damage back when attacked. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Infinite Combo. Visit their channels for more information on different aspects of the game, or if you want to see them playing Slay the Spire live: Drawing and playing one card that do nothing on the turn. Members OnlineDemon form is a nooby card disguised in gold letters imo because. . Upgrade a(ALL) card(s) in your hand for the rest of combat. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. Add a copy of this card into your discard pile. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Dead by like turn 4 before I could get established with either massive end turn damage. 7 Double Tap 3/12 No. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. This can give you a lot more survivability in the long run. Spot Weakness and two strikes to reinforce that we made the correct card reward choice XD . More Fandoms. Upon upgrade, it deals 2 more damage. Ironclad Cards. First turn of the round. and if you have an artifact, it becomes a permanent upgrade for the entire fight. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. chris_eagle. It costed 1, and you picked 1 card in the hand to exhaust. For ironclad, the most straight-forward ways are: Strength scaling (Demon Form, Spot Weakness, Inflame, Limit Break) + Any multi attack cards (Sword Boomerang, Twin Strike, Pummel) or Heavy Blade. A lot of blocks, +body slam. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Demon Strength. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Spot Weakness. I think with Slay the Spire, though everything is situational, you could hunt for some card synergies. Feel No Pain Ironclad Uncommon Power (100% sure) 1 Energy | Whenever a card is Exhausted, gain 3 (4) Block. Hence "Can help to some light extent". Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. Bludgeon is a Rare Attack card for the Ironclad. 7 . When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. My STR went from from 3 -> 6. Patch V2. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. It is much better later in the game. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Compare with "spot weakness" adding more strength for less energy and no other cost. Pummel Ironclad Uncommon Attack. r/slaythespire. Getting 2/1 vulnerable. This relic can be triggered on an X card, so long as it consumes 2 or. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. the most important difference between spire and mtg/hs is probably that there's no automatic scaling available to you. This is why today we will be talking about the slay the spire tier list, including Ironclad, Silent, Watcher, and Defect. I almost exclusively play Ironclad with Strength builds. Enemy has attack numbers above. Tricky with watcher cuz stance swapping and retain but worth trying on anyone. When Upgraded, it instead deals 10 damage and draws 2 cards. Slay the Spire. My STR went from. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). The upgrade is good but it can wait if you have high priority ones first. Inflame is a Power card for the Ironclad. Ironclad Pain build. It costed 1, and you picked 1 card in the hand to exhaust. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment GuySrinivasan • Additional comment actions. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. It can have combo with dual wield, but they do not often come in the same turn. Demon Form gives you 2(3) strength every turn, but it's not a great hallway card because it's slow. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. Hand of Greed doesn't exhaust so it's not a dead draw even if you're looking to use the last hit later. Irradiated_Coffee • 1 mo. All 4 Ironclad strategies described below are powerful if done correctly. So with that effect, the. Spot Weakness: Skill: 1: If an enemy intends to attack, gain 3(4) Strength. This was just a weird, very clear issue. It's hard to think of an A20 deck that would prefer Skip to the first Battle Trance - maybe a one in a million crazy. Easiest build for ironclad is str staking - either Limit Break+, or Demon Form, and then add Heavy strike. Stacks of Weak only increase the. Slay-by-Comment Season 2 Day 33: Some days you bottom-deck your Spot Weakness, and some days you top-deck your Angers. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. First turn of the round. Reply. When Upgraded, Body Slam costs 0 Energy instead of 1. A deck without one of these two methods seems to lose steam as the fights get longer. Entranch can ramp your block up to 999. The rest was just spent removing cards and picking up the odd defensive card. ago Perfected Strike Ironclad Common Attack 2 Energy | Deal 6 damage. Sever Soul is an Attack card for the Ironclad. PM me with up to 7 [[cardname]] or [[relicname]]. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. Second Wind Ironclad Uncommon Skill. First turn of the round. It deals 5 damage to all enemies at the end of every of the user's turns after it's played, but costs 1 HP every time. Dark Embrace is a Power card for the Ironclad. Deal 6 damage. The Watcher is the newest character added to Slay the Spire. Intimidate is a Skill card for the Ironclad. You don't need much more than that. It costed 1, and you picked 1 card in the hand to exhaust. Unupgraded, you need to draw it on the turn you need it, which doesn’t seem to happen for me. I always wondered why Immolate card got that name. If I’m doing this all in the right order, op can deal 38 damage this turn. And even if so, the difference Vs nemesis of playing p-wail Vs 45 or 7*3 is huge. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Dramatic Entrance is a Colorless attack card in Slay the Spire. Slay the Spire Indie game Roguelike Gaming Role-playing video game. so one of the biggest things you need to think about is how you're going to make sure you're actually stronger on turn 5. Who Needs Relics Achievement. Oh my sweet child, this is hardly where the Slay the Spire rule 34 starts. Spot Weakness. timmytrieshard. Almost every archetype in Slay the Spire has an encounter that will counter it. I always go for centurion. See full list on slay-the-spire. Burst has a decent chance to double an Adrenaline+, which is really good. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. • 1 mo. I don’t have the zero cost strength boosting card in the list, but that makes Heavy Blade playable early in your Slay the Spire climb. • 7 mo. (not fantastic against act 1 elites, that is maybe the weakness, but very good vs 2/3 of the Act 1 bosses, so very takeable in act 1) I also think multiple copies is very viable for this card, -6 and even -9 str can basically hard counter a bunch of fights in Act 2 and. If you would like to know some more tier lists, we have covered some amazing games that you might want to check out. But since I also was interedes in how cards got changed, I have seen the old version. ago. So that is all for our guide on Slay The Spire Tier List. Spot Weakness Ironclad Uncommon Skill. Quite fun but makes the game slot easier. Find it here: so I don't know all of the card/relic names, but lets take consume as an example. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Heavy Blade Ironclad Common Attack. Inflame, Body Slam, Rampage, Heavy Blade, Headbutt, Iron Wave, Uppercut, Spot Weakness, and Twin Strike. I've only drafted this card twice. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. Uses Execute every three turns after the first. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. I've been picking this up more often after the discussion on Heavy Blade in this very sub and how the top comment suggested that Sword Boomerang is a better Strength. As most Exhausting cards, it's good in an Exhaust deck. Another reason is that ironclad decks do not require much energy to function well. The power status symbol looks like a spiked shell from Mario Kart. Deal 7 (10) damage for each exhausted card. 1 Energy | Double your Strength. My STR went from from 3 -> 6. 1 Energy | Deal 2 damage 4 (5) times. is better for bossfights but the Mutagen is far, far better for hallway fights. Between mutagenic. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. Good things to compliment this build are Flex,r Spot Weakness, Double Tap. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel. Cards that combine drawing cards with discarding for better cycling. Exhaust your hand. This was just a weird, very clear issue. 145. Body Slam is an Attack card for the Ironclad that deals damage equal to your current Block. ago. Admittedly, this build can be a bit tougher to use to its full potential, so this is more suggested for those who are pros with Slay The Spire. Pummel Ironclad Uncommon Attack. When I started playing, it already had the effect it has now. This was just a weird, very clear issue. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. When Upgraded, Dark Embrace costs 1 Energy instead of 2. The fewer cards of other types are taken, the easier it is to play Clash. Can only be obtained as the Silent. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 20+ block when used, USED WEAKNESS AND STRENGTH EVERY OTHER TURN. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Gain 4 (Upgraded: 6) block. With Flex (has to be same turn), Spot Weakness and Inflame (Rupture a little bit as well) being pretty easy to pickup in a run, Limit Break is pretty much always worth picking up. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Recommended Character: Ironclad This trophy can be accomplished very easily with the Ironclad due to the Limit Break+ [Skill: Double your strength] card. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Heavy Blade is crazy good with this strategy. In Slay the spire, you cycle your deck multiple times, so it's. Enemy has attack numbers above. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. Reply spirescan-bot. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Upgraded Limit Break, which doubles Strength and is NOT exhausted. My STR went from from 3 -> 6. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. When the player is Weakened, they deal 25% less damage with Attacks. Strike is a Basic card. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Relic is Happy Flower. Weekly Patch 21: Channel Lightning Reckless Charge card is now Uncommon. So with that effect, the. Slay the Spire - Defect Cards. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. I always wondered why Immolate card got that name. Ironclad Pain build. But there are other non-power cards that go beyond the turn they are played too, like Spot Weakness for example, that gives you permanent strenght, or Core Surge, an attack that gives you an artifact. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. I always wondered why Immolate card got that name. 观察弱点( Spot Weakness ) 是 杀戮尖塔 中 铁甲战士 的一张 技能牌 。. It has a burning blood relic and strong defense too. Spot weakness is a decent source of instant strength and its conditions are easily met. g. 179K. Most ironclad builds have at least some strength gain though. Deceive Reality. Add 1 Shiv to your hand for each card discarded. Not that it is. Overall I'm leaning pyramid though, 5. It synergizes incredibly well. As a Common card, it can be found as a reward after combats. With strength plus heavy draw. Update History []. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. So with that effect, the. fandom. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Deal 3 damage to a random enemy 3(4) times. Slay the spire abhors absolutes. Deal 16 (20) damage. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. Select cards that work together to efficiently dispatch foes and reach the top. After it is played, each time a card is Exhausted, you immediately draw 1 card per card Exhausted. I then applied. If we do draw spot weakness turn 1, the swift potion will be invaluable for forcing an earlier reshuffle to get back to it more quickly. Upon upgrade, it attacks one more time. Struggled mightily on The Champion. Spot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. I know gfte does and I think maybe spot weakness, but not p-wail. It takes true grit to admit that you have a problem. Clash is an Attack card for the Ironclad. Ethereal. At, for example, the Act 1 boss, with a defensive deck, I might cycle. Community content is available under CC-BY-SA unless otherwise noted. ago. Gremlin. For the rest of the combat, Exhausting a card immediately applies Block. There are three common 1-energy silent block cards, and they are all good/meh depending on the deck and situation. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. Very solid pickup. Faster cycling to replay spot weakness, reaching spot weakness earlier to begin with, discounted echo form. I almost forgot this was even a card before I was looking for cards for the poll and saw it. But usually it is quite bad. You can now gain Strength at Rest Sites. Deadly Poison. Since Iron Wave is an. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. Finally got it, Reaper really made a huge difference, i used a strenght-based deck, inflame + limit break. cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. If an enemy intends to attack, gain 3(4) Strength. Heavy blade is affected by strength three times and deals 14 at base so 3 (12) + 14 = 50 damage. Strength Stacking. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. As an Uncommon card, it appears as a reward for combat, although less often than Commons. I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. Sonserf369 • Additional comment actions. Upgraded though, they diverge via Pommel Strike increasing in card draw while Quick Slash increases more in attack power. I then applied. If you’re in a spot where being weak doesn’t matter (like a Defect run), maybe trading is still good. But since I also was interedes in how cards got changed, I have seen the old version. ttv May 21, 2018 @ 11:06pm. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. When the card has U upgrades, the total damage is: 1/2 * U * (U + 7) + 12. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. Battle stance shouldn't be your only draw to begin with. This was just a weird, very clear issue. If I. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. EpicElf42 • 6 yr. I made a new version of my tier list: Hope some people will find something. Box will probably give you either draw or exhaust, which will let you start the infinite, while pyramid lets you start an infinite turn 2 when your deck has 9 cards or less. OP has the weakness effect, so their damage is reduced 25%. You don't get an option in the matter, because there is no grander goal. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics, Stances, and upgrading Reaper will increase the. At the end of your turn, gain 1 Weak. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Reaper is a Rare Attack card for the Ironclad. You need to be able to mitigate that damage while scaling or dealing damage. As an Uncommon card, it appears as a reward for combat, although less often than Commons. 3. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. Demon Form or Spot Weakness, then add an upgraded Limit Break and Inflame on top of that. Very few things in Slay the Spire truly are useless. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. "I can spot weakness," I tell him, "and you are not weak. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). This was just a weird, very clear issue. With Snecko Skull, 1 additional Poison will be added during the transfer. i just dont get it. Upon upgrade, it gains 8 damage. I don't pick this card up too often, but it has its uses. I then applied. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Add a Burn into your discard pile. It grants 5 Block, then Upgrades 1 card of your choice. But since I also was interedes in how cards got changed, I have seen the old version. So with that effect, the. Other decks can work as well. That with Medical Kit solves every fight. Spot Weakness too overpowered against Inflame. Damage output definitely isn’t his weakness, but rather consistent block mitigation in late game that be challenging. Natural_Stop_3939. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. Freighnos • 4 yr. Searing Blow is a Red attack card in Slay the Spire. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. Find it here:. First turn of the round. When HP drops below 50%, uses Anger the next turn. 9. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Spot Weakness Ironclad Uncommon Skill 1 Energy | If the enemy intends to attack, gain 3(4) Strength. Deal 9 damage. This was just a weird, very clear issue. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Spot weakness is a decent source of instant strength and its conditions are easily met. (i. I always wondered why Immolate card got that name. Enemy has attack numbers above. Girya Rare Relic. hey! I did see some other posts about Spot Weakness bugs. 如果敌人的意图是攻击,获得3 (4)⁺ 点 力量 。. Also a neat synergy with this relic is spot weakness which will tell you if the enemy is attacking or not. Good synergies: Demon Form, Spot Weakness, Limit Break, Dual Wield, the relics mentioned above, the healing flower relic, sources of vulnerable, Feed (max health in general) I will note that it can be easy to become overconfident with this card, because if you get strength scaling you will breeze through most of act 3. (Demon Form, Barricade, Rampage, Spot Weakness). Body Slam is efficient in that it scales with your Block-generating cards, and becomes more effective as your Block generation becomes more efficient. For Ironclad the easiest way to beat the Heart is with a barricade deck. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1 cost, beating or tying all 1 energy IC attacks, and upgraded you do 25 damage. 1 Energy | Deal 2 damage 4 (5) times. You could scale strength with demon form, limit break, or spot weakness as well as multi-hit attacks such as sword boomerang or heavy strike. Heavy Blade Ironclad Common Attack. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Innate. You say it's a good investment and that's true in long battles against bosses and such, but late game you want to do like 2/3 of the enemy's life in turn 1 through some crazy broken combo. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10).